EA and Dice in a surprising move to attempt to end the Star Wars Battlefront 2 pay to win microtransactions. EA has decided to pull the plug on the Battlefront 2's loot boxes and wipe the slate clean and start new. With Dice coming up with better solution at a later date. With these controversial seemly gone for now, but is the damage done to this game irreversible? Has EA destroyed the last bit of trust between them and gamers? Is there a bigger picture we all dont see? Is this the last we;re going to see of these pay to win loot boxes in premium games?
EA Access brought Star Wars Battlefront 2 early for many gamers to enjoy. With EA and Dice's promise that they have fixed what many thought were pay to win loot boxes, to substitute for the games once overpriced season pass. Many players are finding out that EA and Dice haven't kept their promise. Heroes being locked behind long 40 hour grinds, loot boxes that still lock progression behind a chance system, and so much more. Has EA soiled the launch of the game? Is Battlefront 2, dead on arrival? Or is this just business as usual?
EA announced that they have acquired Respawn Entertainment for over 400 million dollars. This news comes weeks after EA announcing the closure of Visceral Studios, and the cancelation of their Star Wars game. With EA's reputation of closing down some of gamers favorite studios. One has to ask themselves, did Respawn just make a big mistake? What do both companies have to gain by this buy out?
GameStop has announced a new pre owned rental service. For 60 bucks for 6 months, rent a pre owned game for as long as you like, and your last game you rent is yours to keep. Sounds like a good deal? What if you could already do this for free and that people have been doing this for years now?
Recent rumors and speculation around Capcom continues to grow. As their latest games seem unable to hit their marks amongst gamers, in terms of sales. What company would step in and save Capcom? What would they have to gain from Capcom's portfolio?
With Visceral and their Star Wars game, gone. EA has terminated both Visceral and their project for change in direction towards, a "more online" approach. With more publishers making games "As Services", trying to copy the formula MOBAs, mobile, and games like Overwatch have found success in. As gaming production cost continues to rise. Is it only fair for EA to look at a more sustainable source to grow their business? Can we blame EA, when we as gamers consistently push visuals and power over functionality? When single player games have been hit or miss commercially, and we seeing developers and publishers play it safe? Are games as services the next evolution in modern day gaming? Are we seeing the end of single player games as we know it?
Sony is starting to play nice? For the past few months Sony has been isolating themselves from their competition. Both Nintendo and Microsoft announcing cross-play multiplayer gaming. It seemed Sony wanted nothing to do with either Microsoft and Nintendo. That is until Sony Music Entertainment announced they were launching inde project aimed at the PS4, PC, and the Nintendo Switch? What does Sony Music Entertainment's (SME) role in this industry, how does this effect the PlayStation brand. Most importantly, how does this effect the relationship between Sony Interactive Entertainment (SIE) and Sony Music Entertainment?
The ESRB, weighs in on the current debate gamers and publishers are having about drawing the line in the sand when it comes to the controversial loot boxes. Whether spending money on a randomly generated numbers, in hope to get cosmetic items or even things that can affect gameplay and player progression, is it gambling? Where do we as gamers draw the line?
Star Wars Battlefront 2 had a lot to prove and a lot going for it. EA and Dice desperately trying to prove to fans of the series that they have learned from the mistakes from the previous Battlefront game. In many cases they have, the game feels and plays great, but the game's loot boxes system has spread into the game's progression system, making the game feel to many players as a "pay to win" rather than a fair experience. Can the game recover from its poor reception? How can EA rectify these mistakes, and why did they think they could get away with this?
PlayerUnkown's Battlegrounds has been the talk of gamers for months now. Ever since Bluehole's an exclusive partnership with Microsoft, Xbox gamers are excited to get a chance to play on console this year. But, it seems PlayStation players wont be out in the wild for long. PUBG inc. is in talks with Sony to bring PUBG to PS4, and at the same time PUBG Inc. is also talking about extend deal with Microsoft. So whats Bluehole's game here? What does this mean for Microsoft's game plan this holiday?
On this episode of The Bad Bit Morning Show, host Joseph, talks about how Red Dead Redemption 2 trailer wasn't what he expected, Gravity Rush 2 fall from grace, and how our beloved hero mario, may not be who he says he is.
With almost weekly controversies between Monolith and WB's Shadow of War, 2K's 2k18 controversy, and lastly Bungie and Activision's Destiny 2, and Call of Duty WW2 all involving some controversial uses of microtransactions and DLC. These actions are all in the name of supporting the developer, but are they? Are these practices become more harmful then useful? Is it really supporting the developers, or a select few? Lastly, where do we as gamers draw the line? Bat Bit Games, host Joseph, discusses all these things and where he draws the line when it comes to DLC.
Today we're talking about Player Unknown's Battleground. How this game is shaping the way we play online. Though this game is on the top charts of Steam, Twitch, and the hype on an Xbox One version on the way. Should it be in the running for game outlets "Game of the Year"? The game is still in its beta stage, and there are still plenty of bugs and glitches. Is a game more about how popular it is rather than how well it runs and pushes the envelope of game culture?
With Bluehole, the developers behind Player Unknown's Battleground has found amazing luck and press this year with PUBG, as the game is still only in beta, but it is the number one game on Steam with over 1.3 million active players and there's no evidence of slowing down. But, Bluehole has found themselves in some troubling waters, with the claim that Epic Game's Fortnite, is openly admitting they are making a game mode very similar with PUBG. With legal action possibly on the horizon, is Bluehole in the right to claiming Epic is ripping them off? Or is PUBG overreacting, and being hypocritical for building off of very similar games and game types like ARMA, Day Z, and H1Z1?
Ever since Minecraft announced on E3, that it would allow cross platform play between PC, Xbox One, Nintendo Switch, and Mobile Devices. Gamers on both side of the consoles have been clamoring for Cross Play between PS4 and XBox One. With Fortnite, accidently allowing cross play between PS4 and Xbox One, reports from devs talking about how easy the process is, and the openness of Microsoft. It seems like the best time to unite the consoles, but whats holding cross platform play back?
Nintendo's recent Nintendo Direct announcements such as LA Noir, Doom, Wolfenstein 2 will be making their way to the Nintendo Switch. With Nintendo being able to bring more, mature studios such as Bethesda, and Rockstar to the table. Why not bring one of the top selling games of all time to the console? With the debate of whether the power of the console, and memory constraint of Nintendo's hybrid console, compared to Microsoft's Xbox One, and Sony's PlayStation 4, can Rockstar pull it off, can Nintendo's Online services handle Grand Theft Auto Online?
Bungie's recent changes to Destiny 2 have have met with mostly high praise! It seems Bungie has listened to the feedback by the community and made great improvments to the franchise, that is until people saw the change to shaders. Now what was once free and permament is now, consumable and up for purchase. Fans are not happy, to say the least. MR Bad Bit explains, how shaders work, how he used them, and what changes can be made to make all sides happy. Are the changes to the shaders really a big deal in the first place?
Six months after the Nintendo Switch's release we've seen that the console itself is still hard as ever to find. Releases like Legend of Zelda Breath of the Wild, Splatoon 2, ARMS, Mario Kart, and Mario + Rabbids Kingdom Battle have been critical and commercial successes. But, the Switch's path to success wasn't always spelled out. MR Bad Bit explains, how the Nintendo Switch made him a Nintendo hater, to a Nintendo kid all over again.
Mr Bad Bit goes hands on with Destiny 2's PC beta. As a long time fan of the series, is this what he's looking for in Destiny's sequel? Is a higher framerate enough to justify for guardians to jump from Xbox One and PlayStation 4 to PC? Has Bungie learned its mistakes? Destiny 2 comes out September 8, 2017 on Xbox One, PlayStation 4 and PC on 10.14.17.
This video Mr.BadBit talks about his impressions of Call of Duty WW2. What he liked and disliked about it. whether it's enough to bring him back playing Call of Duty after leaving the series? Or has Call of Duty finally shown its age by going back in time?