The Visceral Death of Single Player and We're to Blame

With Visceral and their Star Wars game, gone. EA has terminated both Visceral and their project for change in direction towards, a "more online" approach. With more publishers making games "As Services", trying to copy the formula MOBAs, mobile, and games like Overwatch have found success in. As gaming production cost continues to rise. Is it only fair for EA to look at a more sustainable source to grow their business? Can we blame EA, when we as gamers consistently push visuals and power over functionality? When single player games have been hit or miss commercially, and we seeing developers and publishers play it safe? Are games as services the next evolution in modern day gaming? Are we seeing the end of single player games as we know it?